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House Rules

General

General House Rules

The rules at Solaire Sportsbook conform very closely to those found at Las Vegas Sportsbook and are used to protect both, our company and you, the bettor.

All customer betting accounts at Solaire Sportsbook are private and confidential, and all clients must be 21 years of age or older.

Solaire Sportsbook is not responsible for any misrepresentation by any client upon application for membership.

Solaire Sportsbook reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clients who reside in states or provinces that prohibit sports wagering.

All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.

Account balances will reflect any wagers on future propositions or pending wagers.

Customers at Solaire Sportsbook cannot risk more money than is available in their account.

Each client is required to identify himself by his betting account number and password on each login to Solaire Sportsbook. The client has sole responsibility for his specific password and account number.

Solaire Sportsbook is not responsible for clients who disclose their password and account number to other parties.

Solaire Sportsbook prohibits users from opening up more than one account, in order to ensure fair play and uphold the integrity of our contests. The use of the same device, IP address or account information in more than one account will cause the deactivation of the accounts. Any accounts that are set up illegitimately will be deactivated and winnings will be removed.

Specific Internet Betting Rules

You should determine whether Solaire Sportsbook services are permitted under the laws of your jurisdiction.

Account balances must be verified by the player on each Internet log-on prior to wagering. When you verify and accept your betting account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. Contact us through email if you have any disputes, claims, additional account information, or to report account discrepancies.

All Internet betting transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.

Any manipulation of prices and or spread may result in the ticket being marked as a loser.

Third-Party Software Providers

Solaire Sportsbook does NOT accept liability for the operation of third-party software and games, nor does it accept liability for the corresponding payout of winnings from within all third-party software and games used by the players within the site.

Should any software-related malfunction occur, either internally or externally, any claims of payouts or winnings will be invalid and void.

The result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player if the following is determined:

The software has been manipulated.
Systematic errors occur within the software due to force majeure.
Any internal or external impact that alters the games’ intended delivery.
Faulty or malfunctioned

Solaire Sportsbook makes every effort to ensure that errors or mistakes do not occur in any games and reserves the right to void all winnings, payouts, or withdrawals enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to incorrect game payouts) with any of the games offered.

The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults

Rollover Explanation

A Rollover is a playing requirement bound to a promotion or bonus, or to a deposit itself.

The rollover is determined by:

the amount of your deposit.

All deposits are bound to a minimum rollover of 1.

Deposit + Bonus % x Rollover Multiplier = Rollover Requirement

$50 deposit + $25 bonus = $75 x 4 = $300

The rollover is easily completed by betting.

All accounts will have one (1) time rollover (100%). In any deposits made on any account, we require 1 rollover of the total amount of money deposited before any payout shall be made. Simply mean that amount deposit should be played by the account holder before any payout request would be made. If you deposit 1000 pesos, you need to make 1000 worth of bets before you could process a withdrawal.

IMPORTANT

You will not be able to withdraw funds until the rollover is complete.
The rollover has no expiration date.
The rollover requirement only counts for sports betting. This is not applied for casino or horse race betting.

Live Betting

Live Betting Improvements

We made some big improvements to the betting interface. Now you’ll find pre-game and Live Betting all in the same place, letting you place your bets faster and easier than ever before.

As part of this change, the ‘Live Betting’ tab was removed. Now everything – pre-game and Live Betting – is found under the ‘Sports’ section.

Once you’re there, you’ll see blue or green ‘Live’ symbols (like the Wi-Fi logo) next to any game that offers Live Betting.

  • The green symbol is for games that are in progress and have Live Betting open now.

Just pick the league you want, and you’ll see all the games whether they haven’t started yet or they’re already running.

If you only want to see the Live games, you can easily do this by switching from the ‘All’ tab to the ‘Live’ tab above the list of games.

Overall benefits of the new changes include:

  • All markets – Live and pre-game – are on a single screen now.
  • You can now add multiple selections into the same Bet Slip, unlike the old format where you could only place one Live Bet at a time.
  • We are now offering Live Betting parlays for the first time ever; you can parlay multiple Live bets, or Live bets together with pre-game selections.
  • Bet Slip options let you lock your bet in, even if the line changes, or cancel the bet if the line moves.
General Live Betting Rules

Live Betting is offered on the most popular sports and gives you adjusted lines based on what is happening during the game/match in real-time, with options to bet on the sides, totals, plus prop bets (on selected events), including next-play outcomes.

On events where live lines are offered, a game tracker will be included – showing you the current score and what stage the event is at. The scores always list the Home team first (on the left) and the Away team second (on the right).

Please keep in mind live lines are constantly being updated. It is highly recommended to place your bets quickly, otherwise, the spread/odds are subject to change.

Rules
  1. Live Betting wagers may be placed online only.
  2. Live Betting is offered on straight bets and parlays. With parlays, you’re able to combine multiple Live selections together, or combine Live together with pre-game selections.
  3. It is not possible to add any Live Bets into teasers.
  4. Any game or event must be played to its conclusion within 48 hours in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 48 hours of the start time have action and will be graded based on the completed game score.
    However, if the event is part of a tournament (Tennis tournament, Olympic Games, World Cups, European Cups, etc.) the bet shall be valid and the 48-hour rule shall not apply.
  5. Games and events shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed. For any sport not listed here, general pregame rules apply.
  6. We reserve the right to void any wager placed on an obvious line mistake, or placed after the outcome of the proposition has been determined.
  7. All propositions will have one winning outcome. In the event that more than one winning outcome applies, the s outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.
  8. The game time and score information displayed in the live betting scoreboard serves solely as a guide. Though every attempt is made to ensure that the information displayed is current, it is not always possible. The company assumes no liability for the accuracy of this information.
Live Betting

To bet on a live event, click on the icon that represents the games available live next to each sport category where this feature is available:

To see the other line options for the specific event selected, you must click on the left side of the event, where ‘LIVE’ is displayed in green:

The system will automatically take you to the event and all the propositions currently available. The lines displayed will be updated based on what happens in the event.

After selecting what you want to bet on, go to your betting slip, where you can add the amount you want to risk or win on each of your selections, as well as the type of bet you want, either a straight bet or a parlay:

Please note that seeing the ‘VIDEO’ option on the left side of the event means that we offer live streaming of the game:

Finally, click on bet, and enjoy your game!

Official game times

For live betting based on full game outcomes, for a bet to have action two things must occur:

  1. A winner must be determined, and
  2. The game/match must meet a required minimum length (based on sport):
    • Football: 59 minutes of game time must be played.
    • Baseball: 9 full innings must be played (8 ½ if the home team is ahead).
    • Basketball: NBA games must play 46 minutes. All other leagues must play 38 minutes.
    • Hockey: 59 minutes of game time must be played. All overtimes and shootouts count.
    • Soccer: The full 90 minutes of regulation time must be played.
    • Golf: Any wager with only 2 betting options where both options are golfers (i.e., head to head matchups) requires both golfers to complete the round and/or tournament for action. Missing the cut is regarded as completing the tournament. All other propositions are ‘all-in betting’ and will have action as long as the tournament or event has a winner, regardless of whether or not any or all golfers complete play.
    • Tennis: Game and set betting require only the game or set in question to be completed for action. Full match props require full match completion for action. Any player withdrawal due to injury, disqualification, or other reason will result in all full match props being canceled.

*For any sports not listed here, general pre-game rules apply.

These rules apply to all full-game bets (spread, total, money line) and prop bets that can only be settled once the event is finished (for example a wager on which team will score last).

For live betting propositions, bets which are not dependent on the event to be final (for example, a next play wager in baseball) the bet is settled as soon as the outcome has been determined.

Suspended Games

Any games or events must be played to its conclusion within 48 hours in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 48 hours of the start time, have action and will be graded based on the completed game score.

However, if the event is part of a tournament (Tennis tournament, Olympic Games, World Cups, European Cups, etc.) the bet shall be valid and the 48-hour rule shall not apply.

Games or events which are not resumed and remain shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed by the sport’s governing body.

The above does not apply to proposition bets which are not dependent on the event to be final. Such bets are settled as soon as the outcome has been determined.

Football Next-Drive Betting Rules

On selected NFL and NCAA games, you can bet on the first play of each drive, as well as the overall outcome of drives.

Available betting options and the complete breakdown of plays are:

Bet Type Bet Options Possible winning outcomes

FIRST PLAY OF DRIVE

(offered on the first play of each new drive)

Rush for No Gain

or Loss

  • A rush by any offensive player which results in a positive gain.
Completed Pass
  • Any completed pass, whether by the Quarterback or any other offensive player.
  • A completed pass resulting in a loss of yardage will count.
Any other outcome
  • Incomplete pass.
  • Rush for no gain or loss.
  • Penalty (by either side).
  • Turnover by fumble or interception.
Bet Type Bet Options Possible winning outcomes
DRIVE RESULTS

(offered following the first play of each new drive)

Offensive score (TD, FG) • Any successful touchdown or field goal by the offense
Punt (past the line of scrimmage) • A punt that goes past the line of scrimmage
Any other outcome • Turnover by fumble, interception, or downs

• Missed field goal

• Defensive touchdown

• Safety

• Blocked punt / FG

• Punt which does not pass the line of scrimmage

• Clock expires

Bet Type Bet Options Possible winning outcomes
DRIVE OUTCOME

(offered once the team with possession reaches a certain point on the field)

Offensive TD • Any successful touchdown by the offense
Field Goal • Any successful field goal by the offense
Any other outcome
  • Turnover by fumble, interception, or downs
  • Punt
  • Missed field goal
  • Defensive touchdown
  • Safety
  • Blocked punt / FG
  • Clock expires

NOTE: When the team with the ball reaches a certain field position, the ‘Drive Result’ option will be removed and it will be replaced with the ‘Drive Outcome’ option. Exactly when this happens is NOT the same for every drive, this is determined by management, but is primarily based on increasing probabilities for an offensive score to happen.

Also, keep in mind the following rules:

General Rules
  1. Drive betting is not offered on all games. For NFL, it will be available on prime-time evening games (Sunday night, Monday night, Thursday night, etc.). In some rare cases, lines may be offered on afternoon NFL games as well, based on management’s decision. For NCAA, drive betting will be offered only on Bowl Games.
  2. All propositions will have one winning outcome. In the event that more than one winning outcome applies, the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.
  3. For grading purposes, COM will be the official source of NFL games, and ESPN will be the official source for college.
First Play of Drive
  1. Any accepted penalty, including false start, will be graded as ‘Any other outcome’, except in the event that the penalty is added to a gain on a completed pass or rushing play; in that case, the result will be ‘Rush for a gain’ or ‘Completed pass’.
  2. If a pass is completed but the play results in a loss of yards, it will still be graded as a completed pass.
  3. In the event of a lost fumble after a completed pass or rushing play, the result for betting purposes will be ‘Any other outcome’.
Drive Results/Outcomes
  1. If, after a punt past the line of scrimmage, the receiving team fumbles and loses possession, the result of that drive will be ‘Punt past the line of scrimmage’ and the next play from scrimmage will be the start of a new drive.
  2. If a team turns the ball over and there is an official change of possession, that will be the end of the drive even if that team regains possession of the ball during the same play and the next play from scrimmage will be the start of a new drive.
  3. Any punt or kickoff return does not count as a drive; at least one play from scrimmage is required for a possession to be considered a drive.
Baseball Next-Play Betting Rules

On selected baseball games, next-play betting lets you wager on what will happen on the next at-bat, giving you the choice between:

  • Reach base by Hit/Error
  • Strikeout/Walk
  • Any other outcome

Live Betting on next-play outcomes has the following rules:

  1. For all live bets on baseball to have action, games must go the full 9 innings (8.5 innings if the home team is winning) or more and be concluded with a winner determined.
  2. A fielder’s choice will be graded as ‘Any other outcome’, unless there is an error on the play. If there is an error on the fielder’s choice, it will be graded ‘Reach base by Hit/Error’.
  3. A strikeout where the batter is thrown out at 1st or reaches base safely due to a wild pitch/passed ball will still be graded as ‘Strikeout/walk being’ being that a passed ball or wild pitch is not ruled as an error.
  4. Any batter hit by a pitch will be graded as ‘Any other outcome’.
  5. Any home run will be graded as ‘Reach base by Hit/Error’.
  6. Any batter that reaches 1st base safely but is then thrown out at any base during the same play will still be graded as ‘Reach base by Hit/Error’.
  7. All propositions will have one winning outcome. In the event that more than one winning outcome applies, the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.
  8. If the given inning ends before the at-bat is completed, that at-bat will be graded as no action.
  9. At least one pitch must be throw in an at-bat to have action. If a batter is awarded 1st base without any pitches being thrown the given at-bat will be graded as no action. If at least one pitch is thrown and then a player is intentionally walked, the given at-bat will be graded as ’Strikeout/walk’.
  10. A play which results in a ‘Runner Out’ falls under ‘Any other outcome’, however this applies only to the batter being tagged out while running. If a player who is already on base is out while running (ex: caught stealing) this does not fall under ‘Any other outcome’ and if the play ends the inning, bets on that play will have no action due to the at-bat being incomplete.

Complete breakdown of plays:

Bet Selection

Possible winning outcomes

Reach base by Hit/Error

• Single

• Double

• Triple

• Home run

• Fielding error (any error)

• Batter reaches 1st base safely but then is thrown out at any base during the same play

• Catcher’s Interference

Strikeout/Walk • Strikeout

• Walk (including intentional walks, but only if at least one pitch is thrown. Direct intentional walks without a pitch thrown are no action)

• Strikeout where the batter is thrown out a 1st or reaches base safely due to a wild pitch/passed ball

Any other outcome • Fielder’s choice (unless there is an error on the play)

• Flyout

• Force Out

• Grounded into Double Play

• Ground Out

• Hit by Pitch

• Lineout

• Pop Out

• Sacrifice Bunt

• Sacrifice Fly

• Runner Out (Ex: batter tagged out heading to 1st base. Does NOT apply to baserunners other than the batter)

No Action • Bets have no action if the inning ends before the at-bat is completed.

• At least one pitch must be thrown in an at-bat to have action.

Wagering

General Wagering Rules
  1. No wagers can be canceled once they are confirmed.
  2. On over/under wagers, over-time periods are included in the final score (unless otherwise specified).
  3. When wagering on half-time lines, the over-time period(s) are included as a part of the second half.
  4. All minimums, maximums, and betting payout prices are subject to change without prior written notice.
  5. Regarding suspended games, protest games, or overturned decisions, Solaire Sportsbook follows Las Vegas gaming rules for wagering purposes. Otherwise, Solaire Sportsbook does not recognize suspended games, protests and overturned decisions for wagering purposes.
  6. All betting payoffs are calculated on the odds in effect at the time of the wager.
  7. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a ‘no action’ wager, and all money will be credited accordingly.
  8. Dates and kick-off time of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. For any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  9. All futures wagers are accepted as All In, Run or Not Run, Entered or Not Entered. Stakes are lost on a future bet if a selection does not take part. In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players/competitors tied.
  10. Winners and losers are official after:
    1. Soccer 90 minutes of play – Overtime and/or Penalty shots are not included
    2. Football – NCAA & NFL – 55 minutes of play
    3. Basketball – NBA – 43 minutes of play
    4. Basketball – NCAA – 35 minutes of play
    5. Hockey – NHL – 55 minutes of play
    6. All other sporting events – 55 minutes of play
  11. Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting unless specified and with the exception of soccer lines including a quote for a draw.
  12. On half time wagers, overtime periods are included as part of the second half.
  13. All period and quarter wagers placed are for that specific period or quarter only. All overtime wagers placed will be for the full overtime, regardless of how many overtimes.
  14. Other sports: All other contests that involve a scheduled length of play time or time limit must be played to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for betting purposes.
General Rules per Sport

Take into consideration that the rules for official game time for pre-game and live betting may differ per sport.

In this section, you are presented with the pre-game rules.

American Football

OFFICIAL GAME TIMES

  1. Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.
  2. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question.If the period is played under shortened conditionals, all wagers on that period will be deemed no action.
  3. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for the 4th quarter do not include overtime scoring.
  4. Game must be played on the scheduled date and site.
  5. All postseason wagers will have action as long as the game is completed within 30 days from the original start date.

SUSPENDED / POSTPONED GAMES

For bets to have action, the game must reach official game time within 5 days of the original scheduled start time.

If a game is postponed/suspended AFTER it has been deemed an official game, bets will be graded based on the official game times.

When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played within 5 days of the original scheduled start time, all bets have no action and stakes will be refunded.

When a game is in progress and delayed BEFORE it has been deemed official, the game must be resumed and completed within 5 days of the original scheduled start time for bets to have action.

If for any reason the location of the game is changed from the original site, all bets placed prior to the change in venue will have action.

All postseason wagers have action if the game is completed within 30 days.

All bets placed on markets whose outcomes have already been determined will have action. For example, when you bet on a 1st quarter line, the bet will have action as soon as the market is official (the quarter ends), even if the game is suspended after that.

NFL/NCAAF Betting Props

Score First in the Game:

First team to score in the game. If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.

Score Last in the Game:

It must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.

Score in the first 5½, 6½, 7½ minutes:

These are three separate prop bets, giving the option to bet YES or NO on whether there will be any type of score in the first 5½, 6½, or 7½ minutes of the game.

5½, 6½ or 7½ minutes must be played for bets to have action. If the game is canceled or postponed before these periods of play, all wagers will have no action.

NOTE: If a score occurs exactly on the designated minute/second mark, the YES wagers will be winners. For example, if you bet on YES (there will be a score) in the first 6½ minutes of a game, your bet wins if there is a score with 8:30 left on the clock. The bet will lose only if the first score does not occur until the 8:29 mark or after.

Total 1st Half Points vs. Total 2nd Half Points: It must be an official game (55 minutes of play) and includes overtime.

First Scoring Play (touchdown or FG/safety): If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 Unanswered Scores: Extra points or 2 point conversions do NOT count.

Player Props: All players must take the field and play for action. Results are based on the official stats from the game. A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.

TOTAL SEASON WINS

When betting the over/under on a team’s total wins for the season, there must be X number of official decisions for season wins bets to count.

An official decision constitutes on the League awarding a win or loss, with ‘X’ being the same number of scheduled games determined prior to the start of the season.

NFL: For bets to have action a team must play all of its regular-season games (17 games)

NCAA College Football: A team must play all of its scheduled regular-season games for bets to have action.

FORFEITED / NO CONTEST RESULTS DUE TO COVID

If one team is forced to forfeit due to Covid concerns, the game will officially count towards regular season wins; it will count as a loss for the team who forfeits and as a win for their opponent.

In the rare event both teams are unable to compete due to Covid concerns, results will be based on what the NFL or NCAA decides, with two possible outcomes:

  1. The League rules that both teams will be awarded a loss; these losses count as official results, and the total season wins bets will continue to have action.
  2. The League rules that the game will be considered a cancellation (‘no contest’), the total-season wins bets on both teams will be considered as no action (granted the game is not made up at a later date).

If a game is canceled (not a forfeited game) for any other reasons and not made up at a later date, any regular-season wins bet on the teams involved will have no action as well.

Buying To/On 3 in NFL and NCAA

NCAA

-115 surcharge to Buy on/off of 3.

No Surcharge to buy to 3.

NFL

-120 surcharge to Buy on/off of 3.

Buying off of 3 in NFL is NOT allowed at Solaire Sportsbook

Basketball

General Rules

Official games times

Bets on the full game are considered official once there are only 5 minutes remaining.

  • NBA: After 43 minutes of play
  • NCAA or any other League*: After 35 minutes of play (*including FIBA, NBA Summer League and WNBA, unless otherwise specified).

Bets on 1st half, 2nd half, or quarters will have action only upon full completion of the half or quarter in question.

If the official time of play is not completed, bets on the spread, total, or money line are treated as no action, and all parlay and teaser bets will be reduced accordingly.

The game must be played on the scheduled date and site.

Any market whose outcome has already been determined will have action, even if the game is suspended after that point.

Suspended / postponed basketball games (USA Leagues)

For bets on NBA, NCAA, or WNBA to have action, the event must be deemed official by 5:00 am and at the originally scheduled location.

  • If a game is postponed/suspended AFTER it has already been deemed an official game, wagers will be graded based on the official times.
  • When a game is postponed/suspended BEFORE it begins, and it will not be played that day, all bets have no action and stakes will be refunded.
  • When a game is in progress and delayed BEFORE it has been deemed official, the game must be resumed and completed by 5:00 am (in the time zone where the game is played) for bets to have action.

If for any reason the location of the game is changed from the original site, all bets placed prior to the change in venue will be no action.

Regardless of suspensions, all wagers placed on markets whose outcomes have already been determined will have action.

PLAYOFFS > All postseason wagers will have action, as long as the game is completed within 30 days from the original start date.

Suspended / postponed basketball games (International Leagues)

For bets on FIBA (or any other international basketball league outside the USA) to have action, the event must reach official game time within 48 hours and at the originally scheduled location.

  • If a game is postponed/suspended AFTER it has already been deemed an official game, wagers will be graded based on the official times.
  • When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played within 48 hours, all bets have no action and stakes will be refunded.
  • When a game is in progress and delayed BEFORE it has been deemed official, the game must be resumed and completed within 48 hours for bets to have action.

If for any reason the location of the game is changed from the original site, all bets placed prior to the change in venue will be no action.

Regardless of suspensions, all wagers placed on markets whose outcomes have already been determined will have action.

PLAYOFFS > All postseason wagers will have action, as long as the game is completed within 30 days from the original start date.

Overtime rules

Any scores that happen in the overtime period will count towards bets placed on the full game and the second half (this applies to point spread, money line, and total bets).

Overtime does not count towards any 4th quarter bets.

These rules apply to all leagues.

NOTE: In international basketball (FIBA), teams sometimes play two legs against each other as part of a playoff/tournament. It is possible for an individual leg to end in a tie (the game will not go into an overtime period). In such cases, bets on the money line will have no action. Bets on the spread or total will have action and are graded based on the final score of the leg.

Proposition Bets

Player Props

For individual player props, the player must take the court and play for action. Results are based on the official stats from the game.

If a game is suspended with over 5 minutes remaining in regulation time, all player prop bets will have no action and stakes will be refunded, unless the outcome has already been determined (for example, if a player has already scored over the total points assigned to them).

If a game is suspended with under 5 minutes remaining in regulation time, all player prop bets will have action.

NOTE: Regulation time in NBA is 48 minutes, and 40 minutes for all other leagues (NCAA, WNBA, NBA Summer League, FIBA and other international leagues, unless otherwise specified)

Team totals and special spreads

When playing this type of bet, the game must be completed within 5 minutes of regulation time for bets to have action, unless the outcome has already been determined, in which case bets have action even in the case of a game being suspended.

  • NBA: Regulation time is 48 minutes. Games must reach 43 minutes played for bets to have action.
  • Any other league (NCAA, FIBA, WNBA, Summer League NBA): Regulation time is 40 minutes. Games must reach 35 minutes played for bets to have action.

Futures

NBA Futures

Bet on odds to win the NBA Championship, and odds for each division winner.

All wagers are “All-in” and have action regardless of suspensions or cancelations affecting individual games.

NBA Player Futures

Bet on which players will be awarded MVP honors and Rookie of the Year.

Once confirmed, all bets will stand regardless of any injuries that may occur, including season-ending injuries.

NBA Regular Season Winning Percentage

This is a wager on the Over/Under of a team’s winning percentage for the regular season.

The team must play a minimum of 20 games for wagers on season winning percentage to have action. Wagers do not include any playoff games – regular season only. Wagers will have action as long as a minimum of 20 games have been played; a team does not need to play all its scheduled regular season games.

The winning percentage displayed at the end of the regular season on www.nba.com will be the official source for grading purposes, and all decisions by Management are final.

NCAA Basketball Futures

Bet on odds to win the NCAA National Championship.

All wagers are treated as “All-in” and have action regardless of suspensions or cancelations affecting individual games.

Football Soccer

Settlement and Cancellation Rules

All markets, except half time, first-half markets, extra time and penalty shootout, are considered for regulation time only (90 minutes of regulation plus injury time; unless otherwise stated). It could happen that a game gets suspended before the 90 minutes are reached; during the same day or day after, the official decision clarifying if the remaining minutes would be played or not will be informed and according to that, the game will be official and final for us.

Markets do not include overtime unless otherwise stated.

Suspended / postponed matches

In the case of soccer matches suspended before completion, bets will have action only if it is resumed within 48 hours of the original start time.

This will apply to matches postponed before starting, as well as matches that are paused in-game before the 90 minutes have been played.

In the case of matches that have started and are suspended in-game, the match must be resumed where it left off within 48 hours of the original kickoff time. If the league or governing body makes the decision to restart the game completely from the beginning, bets would have no action.

All matches during an elimination tournament or cup are played to completion regardless of whether the event concludes on any given day within the tournament’s parameters.

Soccer Main Bets

3 Way Money Line

Your bet options are:

  • Home
  • Draw
  • Away

Predict if the winner of the game will be either the Home team or the Away team, or the game will end in a draw.

Bet counts only for the 90 minutes of regulation, plus injury time.

Soccer Money Line Markets

Game – Money Line

Your bet options are:

  • Home
  • Away

Predict the winner of the game.

In the case of a Draw, all bets are graded ‘no action’ and stakes are refunded to the customer. Bet counts only for the 90 minutes of regulation plus injury time.

Who wins the rest of the Game (Current score X:X) (Live)

The current score lists Home team first, Away team second.

Your bet options are:

  • Home
  • Draw
  • Away

Predict which team will win the remainder of the game, or if there will be a draw.

Bets will be graded based on goals scored between the time that the bet was placed and the end of the full regulation time.

Any goals scored prior to the bet being placed will not count.

Bet counts only for the 90 minutes of regulation plus injury time.

1st Half – 3 Way Money Line

Your bet options are:

  • Home
  • Draw
  • Away

Predict the winner of the 1st half, or if there will be a draw at the end of the 1st half. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Who wins the rest (Current score X:X) (Live)

The current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.

Predict which team will win the remainder of the First half, or if the First half will end in a draw.

Bets will be graded based on goals scored between the time that the bet was placed and the end of the first half.

Any goals scored prior to the bet being placed will not count.

Bet counts only for the first 45 minutes of regulation plus injury time.

Extra Time – 3 Way Money Line

Your bet options are Home, Draw and Away.

Predict the winner of the match at extra time, or if there will be a draw at the end of the extra time. Regulation time and penalty shootouts do not count.

Only goals scored during extra time will be considered for grading purposes. Extra time includes both halves of 15 minutes of play plus injury time.

Extra Time – First Half 3 Way Money Line

Your bet options are Home, Draw and Away.

Predict the winner of the match at the First half of extra time, or if there will be a draw at the end of the First half of extra time.

Only goals scored during the First half of Extra time will be considered for grading purposes. Bet counts only for the first 15 minutes of extra time plus injury time.

Extra Time – Who wins the rest of the match (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.

Predict which team will win the remainder of the game, or if there will be a draw at the end of extra time.

Bets will be graded based on goals scored between the time that the bet was placed and end of extra time.

Any goals scored prior to the bet being placed will not count.

Bet counts only for the 30 minutes of extra time plus injury time.

Which team will win the penalty shoot-out

Your bet options are Home and Away.

Predict the team that will win the penalty shoot-outs.

Soccer Total Markets

Total goals

Your bet options are Over and Under.

Predict whether the total goals scored by both teams will be more or less than the line offered for the market.

Bet counts only for the 90 minutes of regulation plus injury time.

Total Goals (AWAY TEAM NAME)

Bet on how many goals the Away Team exactly scores in the match. Your bet options are: 0, 1, 2, 3+ goals.

Bet counts only for the 90 minutes of regulation plus injury time.

Total Goals (HOME TEAM NAME)

Bet on how many goals the Home Team exactly scores in the match. Your bet options are: 0, 1, 2, 3+ goals.

Bet counts only for the 90 minutes of regulation plus injury time.

Asian Total

Example: Goal line Under 2½, 3 -115.

If there are 0, 1 or 2 goals scored during the match, all bets on Under will be graded as winners. If there are exactly three goals scored during the match, half the stake will be returned and half will be a loss.

If there are four or more goals scored in the match, all bets on Under will be graded as a loss. Bet counts only for the 90 minutes of regulation plus injury time.

Team Total (AWAY TEAM NAME)

Your bet options are Over and Under.

Predict whether the total goals scored by the Away team will be more or less than the line offered for the market.

Bet counts only for the 90 minutes of regulation plus injury time.

Team Total (HOME TEAM NAME)

Your bet options are Over and Under.

Predict whether the total goals scored by the home team will be more or less than the line offered for the market.

Bet counts only for the 90 minutes of regulation plus injury time.

1st Half – Total

Your bet options are Over and Under.

Predict whether the total goals scored by both teams will be more or less than the line offered for the 1st half only.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Asian Total

Example: Goal line Under 1½, 2 -115.

If there is 0 goals scored or 1 goal scored in the first half, bets on Under will be graded as winners.

If there are two goals scored exactly in the first half, half of the stake will be returned and half will be lost.

If there are three or more goals scored in the first half, all bets on Under lose. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Total Goals (AWAY TEAM NAME)

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the first half by the Away team. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Total Goals (HOME TEAM NAME)

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the first half by the Home team. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Exact number of goals

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the first half by both teams. Bet counts only for the first 45 minutes of regulation plus injury time.

Second Half Total Goals (HOME TEAM NAME)

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the second half by the Home team. Bet counts only for the last 45 minutes of regulation (second half) plus injury time.

Second Half Total Goals (AWAY TEAM NAME)

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the second half by the Away team. Bet counts only for the last 45 minutes of regulation (second half) plus injury time.

Extra Time – Total goals

Your bet options are Over and Under.

Predict whether the total goals scored by both teams will be more or less than the line offered in.

Extra Time only.

Bet counts only for the 30 minutes of Extra Time plus injury time.

Soccer Additional Props

Anytime Goal Scorer

Current score lists Home team first, Away team second.

Your bet options are: Home Team Player name, Away Team Player name, No Goals scored. Predict if a player will score a goal at anytime in the match.

Any goals scored prior to placing your bet do not count towards this bet. Bet counts only for the 90 minutes of regulation plus injury time.

Next Goal Scorer

Current score lists Home team first, Away team second.

Your bet options are: Home Team Player name, Away Team Player name, No Goals scored. Predict the player that will score the next goal in the match.

Any goals scored prior to placing your bet will not count towards this bet.

Bet counts only for the 90 minutes of regulation plus injury time.

How will the match be decided?

Predict the way the match will be decided. Your bet options are:

  • Home Team to win in regulation time.
  • Away Team to win in regulation time.
  • Home Team to win in Extra Time.
  • Away Team to win in Extra Time.
  • Home Team to win in Penalties.
  • Away Team to win in Penalties.

Extra Time and Penalty Shootouts are considered for the settling of this market.

Who advances to next round?

Bet on either team to qualify to the next round of the tournament.

Extra Time and Penalty Shootouts are considered for the settling of this market.

Which team has kick-off?

Your bet options are Home team, Away team. Predict which team will kick off to start the match.

When will next goal be scored (Current score X:X) (Live)

Current score lists Home team first, Away team second.

Your bet options are:

  • 00:01 – 15:00 min
  • 15:01 – 30:00 min
  • 30:01 – 45:00 min
  • 45:01 – 60:00 min
  • 60:01 – 75:00 min
  • 75:01 – 90:00
  • No goals scored.

Predict during which specific time period the next goal will be scored.

All bets are settled according to the current score.

Bet counts only for the 90 minutes of regulation plus injury time.

Penalty shootout – Team to score next goal (Current score X:X) (Live)

Bet on which team will score the next penalty shootout. Any penalties scored prior to your bet do not count.

Bet counts only for the penalty shootouts after extra time is over.

Extra Time – First Half Additional Correct score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are:

  • 0:0
  • 1:0
  • 0:1
  • 1:1
  • 2:0
  • 0:2
  • 2:1
  • 1:2
  • 2:2, etc.

Predict the exact score at the end of the first half of extra time. All bets are settled according to the current score.

Bet counts only for the first 15 minutes of extra time plus injury time.

Extra Time – Additional Correct score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of first and second extra time. All bets are settled according to the current score.

Bet counts only for the 30 minutes of extra time plus injury time.

Extra Time – Team to score next goal (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team.

Predict which team will score next during extra time, or if will end in a Draw. Any goals scored prior to placing your bet do not count towards the bet. Bet counts only for the 30 minutes of extra time plus injury time.

Own goals will count to the side credited with the goal.

1st Half – Additional Correct Score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are:

  • 0:0
  • 1:0
  • 0:1
  • 1:1
  • 2:0
  • 0:2
  • 2:1
  • 1:2
  • 2:2, etc.

Predict the exact score at the end of the first half.

All bets are settled according to the current score.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Team to score next goal (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team. Predict which team will score next in the first half.

Any goals scored prior to placing your bet do not count towards bet. Bet counts only for the first 15 minutes of regulation plus injury time. Own goals will count to the side credited with the goal.

Highest Scoring Half

Your bet options are 1st half, 2nd half, Equal.

Bet on the most goals to be scored in either half or if they will be equal. Bet counts only for the 90 minutes of regulation plus injury time.

Odd/Even Total goals

Your bet options are Odd and Even.

Predict whether the total number of goals scored by both teams will be an odd or even number. Bets are settled based on the aggregate sum of total goals ( in an odd or even number).

Any match in 0 – 0 will be settled as an even number of goals. Own goals count.

Bet counts only for the 90 minutes of regulation plus injury time.

Exact number of goals

Your bet options are:

  • 0
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6+.

Predict the exact number of goals scored by both teams.

Bet counts only for the 90 minutes of regulation time plus injury time.

If a match is abandoned, bets will be voided unless a market has already been determined.

Bets outcome winners (Total Line 2.5)

Your bet options are Home win and under; Home win and over; Draw and under; Draw and over; Away win and under; Away win and over.

Predict both the winning team and whether the total number of goals by both teams will be more or less than 2½.

It is a combination of a 3 way line and a Total 2½.

All bets are settled according to the specified total line.

If a match is abandoned bets are void unless a market has already been determined. Bet counts only for the 90 minutes of regulation plus injury time.

Both teams to score a goal

Your bet options are:

  • Yes
  • No

Predict whether or not both teams will score during the match. Bet counts only for the 90 minutes of regulation plus injury time.

If a match is abandoned bets are void unless a market has already been determined.

Additional Correct Score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are:

  • 0:0
  • 1:0
  • 0:1
  • 1:1
  • 2:0
  • 0:2
  • 2:1
  • 1:2
  • 2:2, etc.

Predict the exact score at the end of regulation time.

All bets are settled according to the current score.

Bet counts only for the 90 minutes of regulation plus injury time.

Correct Score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are:

  • 0:0
  • 1:0
  • 0:1
  • 1:1
  • 2:0
  • 0:2
  • 2:1
  • 1:2
  • 2:2, etc.

Predict the exact score at the end of the match.

If a match is abandoned bets are canceled unless a market has already been determined. Bet counts only for the 90 minutes of regulation plus injury time.

Team to score next goal (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team.

Predict which team will score next in the match.

Any goals scored prior to placing your bet do not count towards the bet.

Bet counts only for the 90 minutes of regulation plus injury time. Own goals count to the side credited with the goal.

First Goalscorer

Predict who will be the first player to score a goal in the match.

For bets to have action, the player must have played in the match prior to the first goal being scored or the wager will be no action.

Own goals should not count for ANY of the goal scorer props. On first goalscorer, it should roll over to the next goal that should also be stated (in the case of an own goal).

Soccer Cards Markets

  • A Yellow card counts as ONE card.
  • A Yellow+Red card counts as TWO cards.
  • A Red card also counts as TWO cards.
  • Two Yellow cards followed by a Red card counts as THREE cards.

Any card shown after the half-time whistle has been blown will be disregarded. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

Card Points

Card points, also called Booking points are calculated as follows:

  • 10 pts for a yellow card
  • 25 pts for a yellow/red card (a player’s second yellow card)
  • 25 for a red card.

The maximum points a player can generate are 35 (10+25) for a yellow and a yellow/red card.

Settlement will be made according to all available evidence for cards shown during the regular 90 minutes of play.

Any card issued to a player after their substitution, to players on bench which were not substituted in, or issued to coaching staff, or issued during the half time interval, or after the referee has blown for full time, will NOT count for settling purposes.

Game – Total Card Points

Your bet options are Home team, Draw, Away team.

Predict the team that will be issued with the most booking points. Bet counts only for the 90 minutes of regulation plus injury time.

1st Half – Total Card Points

Your bet options are Home team, Draw, Away team.

Predict the team that will be issued with the most booking points in the first half. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Total Exact Cards

Your bet options are:

1, 2, 3, 4, 5, 6+.

Predict the total numbers of cards issued during the first half.

Bet counts only for the first 45 minutes of regulation plus injury time

1st Half – Total Cards

Bet on whether the cards shown to both teams will go over or under the market offered. Bet counts only for the first 45 minutes of regulation plus injury time

Game – Total Exact Cards

Your bet options are:

  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12+

Predict the total number of cards issued in the match.

Bet counts only for the 90 minutes of regulation plus injury time.

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Game – Total Cards

Bet on whether the cards shown to both teams will be over or under a determined market. Bet counts only for the 90 minutes of regulation plus injury time.

Sending off?

Your bet options are:

  • Yes
  • No

Predict whether or not a player will get a red card during the game while playing. Bet counts only for the 90 minutes of regulation plus injury time.

Soccer Corners

Corners awarded but not taken will not count for settling purposes. Re-taken corners will count only once.

1st Half – Corners Odd / Even

Your bet options are Odd, Even.

Predict whether the total corners taken in the match will be an odd or even number. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Total Corners

Your bet options are:

  • Over
  • Under

Predict whether the total corners taken by both teams in the first half will be more or less than the specified quote.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Total Corners (AWAY TEAM NAME)

Your bet options are:

  • Over
  • Under

Predict whether the total corners taken by the away team in the first half will be more or less than the specified quote.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Total Corners (HOME TEAM NAME)

Your bet options are:

  • Over
  • Under

Predict whether the total corners taken by the home team in the first half will be more or less than the specified quote.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Corners Spread

Your bet options are:

  • Home team
  • Away team.

Predict the team that achieves the most corners taken in the first half once the handicap spread has been added to the actual number of corners taken by each team.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half – Corner bet

Your bet options are:

  • Home team
  • Draw
  • Away team.

Predict the team that takes the most corners in the first half of the match. Bet counts only for the first 45 minutes of regulation plus injury time.

Game – Corners Odd / Even

Your bet options are:

  • Odd
  • Even

Predict whether the total corners taken in the match will be an odd or even number. Bet counts only for the 90 minutes of regulation plus injury time.

Game – Total Corners

Your bet options are:

  • Over
  • Under

Predict whether the total corners taken by both teams will be more than or less than the specified quote.

Bet counts only for the 90 minutes of regulation plus injury time.

Game – Total Corners (AWAY TEAM NAME)

Your bet options are:

  • Over
  • Under

Predict whether the total corners taken by the away team will be more than or less than the specified quote.

Bet counts only for the 90 minutes of regulation plus injury time.

Game – Total Corners (HOME TEAM NAME)

Your bet options are:

  • Over
  • Under

Predict whether the total corners taken by the home team will be more than or less than the specified quote.

Bet counts only for the 90 minutes of regulation plus injury time.

Game – Corners (AWAY TEAM NAME)

Your bet options are:

  • 0-2
  • 3-4
  • 5-6
  • 7+

Predict the range of corners taken by the away team.

Bet counts only for the 90 minutes of regulation plus injury time.

Game – Corners (HOME TEAM NAME)

Your bet options are:

  • 0-2
  • 3-4
  • 5-6
  • 7+

Predict the range of corners taken by the home team.

Bet counts only for the 90 minutes of regulation plus injury time.

Game – Corners Spread

Your bet options are:

  • Home team
  • Away team

Predict the team that achieves the most corners taken in the match once the handicap spread has been added to the actual number of corners taken by each team.

Bet counts only for the 90 minutes of regulation plus injury time.

Game – Total Corners

Your bet options are:

  • Over
  • Under

Predict whether the total corners taken by both teams will be more or less than the specified quote.

Bet counts only for the 90 minutes of regulation plus injury time.

Game – Corner bet

Your bet options are:

  • Home team
  • Draw
  • Away team

Predict the team that takes the most corners in the match.

Bet counts only for the 90 minutes of regulation plus injury time

Soccer Asian Spread

3 Way Handicap Betting

In handicap betting, the side considered weaker, also called the ‘underdog’, is awarded a virtual goal advantage that statistically increases the chances for a draw between the teams or a win for the underdog. This virtual goal will be added to the official final score for grading purposes.

The favorite is handicapped, meaning it gives up a goal or a certain number of goals. If there is no odds favorite, the away team is awarded the goal advantage.

Total goals

Your bet options are Over, Under.

Predict whether the total goals scored by both teams will be more or less than the line offered.

Bet counts only for the 90 minutes of regulation, plus injury time.

Totals that outcome has already been determined, will be graded and have action even if the event is not fully completed.

Soccer Spread Markets

We offer Asian Spread Handicaps for:

  • Full Game (Bet counts for the 90 minutes of regulation plus injury time ONLY).
  • 1st Half (Bet counts for the first 45 minutes of regulation plus injury time ONLY).
  • 1st Extra Time (Bet counts for the first 15 minutes of Extra Time ONLY).
  • Extra Time (Bet counts for the 30 minutes of Extra Time plus injury time ONLY).

Each Asian handicap line will be graded according to the events occurred within the time frame that the regulation indicates.

Below you’ll find a detailed explanation of all possible scenarios and outcomes.

Asian Handicap Line PK (also known as ‘pick’em’ line)

If either team wins by any margin, the winning team is to be settled as the winning selection. In the event of a draw all bets are canceled and stakes are refunded.

Asian Handicap Line PK, – ½

The bet is split into two separate bets:

One part of the bet is a pick’em.

The other part of the bet is a ½ goal line.

Favorite giving a PK, – ½ goal:

A win by 1 or more – All bets on this selection will be winners.

Draw – Half the stake is settled as a loss and the other half is refunded to the customer. Loss by any score – All bets on this selection are a loss.

Underdog receiving PK, + ½ goal:

Win by any score – All bets on this selection are winners.

Draw – Half the stake is settled as a loss and the other half is refunded to the customer. Loss by any score – All bets on this selection are a loss.

Underdog receiving PK, + ½ goal:

Win by any score – All bets on this selection are winners.

Draw – Half the stake is settled as a winner and the other half is refunded to the customer. Loss by any score – All bets on the selection are a loss.

Asian Handicap Line -½

Favorite giving a -½ goal:

Win by any score – All bets on this selection are winners. Draw – All bets on this selection are a loss.

Loss by any score – All bets on this selection are a loss.

Underdog receiving +½ goal:

Win by any score – All bets on this selection are winners. Draw – All bets on this selection are winners.

Loss by any score – All bets on this selection are a loss.

Asian Handicap Line -½,-1

The bet is split into two separate bets: One part of the bet is a ½ goal line.

The other part of the bet is a full goal line.

Favorite giving a -½, -1 goal:

Win by 2 or more – All bets on this selection are winners.

Win by exactly 1 – Half of the bet is a winner and the other half is refunded to the customer. Draw or loss by any score – All bets on this selection are a loss.

Underdog receiving +½, +1 goal:

Win by any score – All bets on this selection are winners. Draw – All bets on this selection are winners

Loss by 1 – Half of the bet is a loss and the other half is refunded to the customer. Loss by more than 1 – All bets on the selection are a loss.

Asian Handicap Line -1

Favorite giving -1 full goal:

Win by 2 or more – All bets on this selection are winners.

Win by exactly 1 – All bets on this selection are canceled and refunded to the customer. Draw or loss – All bets on this selection are a loss.

Underdog receiving +1 full goal:

Win by any score or draw – All bets on this selection are winners.

Loss by exactly 1 – All bets on this selection are canceled and refunded to the customer. Loss by 2 or more – All bets on this selection are a loss.

Asian Handicap Line -1,-1½

The bet is split into two separate bets:

One part of the bet is a full goal line

The other part of the bet is a 1½ goal line.

Favorite giving -1, -1½ goal:

Win by 2 or more – All bets on this selection are winners.

Win by exactly 1 – Half of the bet is a loss and the other half is refunded to the customer. Draw or loss by any score – All bets on this selection are a loss.

Underdog receiving +1, +1½ goal:

Win by any score – All bets on this selection are winners. Draw – All bets on this selection are winners.

Loss by 1 – Half of the bet is a win and the other half is refunded to the customer. Loss by more than 1 – All bets on the selection are a loss.

Asian Handicap Line -1½

Favorite giving -1½ goal:

Win by 2 or more – All bets on this selection are winners. Win by exactly 1 – All bets on this selection are a loss. Draw or loss – All bets on this selection are a loss.

Underdog receiving +1½ goal:

Win by any score or draw – All bets on this selection are winners. Loss by exactly 1 – All bets on this selection are winners.

Loss by 2 or more – All bets on this selection are a loss.

Bet counts only for the 90 minutes of regulation plus injury time.

Asian Handicap Line -1½,-2

The bet is split into two separate bets: One part of the bet is a 1½ goal line.

The other part of the bet is a 2 goal line.

Favorite giving -1½, -2 goals:

Win by 3 or more – All bets on this selection are winners.

Win by exactly 2 – Half of the bet is a win and the other half is refunded to the customer. Win by exactly 1 – All bets on this selection are a loss.

Draw or loss by any score – All bets on this selection are a loss.

Underdog receiving +1½, +2 goals:

Win by any score – All bets on this selection are winners. Draw or loss by 1 – All bets on this selection are winners.

Loss by 2 – Half of the bet is a loss and the other half is refunded to the customer.

Loss by 3 or more – All bets on the selection are a loss.

Asian Handicap Line -2

Favorite giving -2 goals:

Win by 3 or more – All bets on this selection are winners.

Win by exactly 2 – All bets on this selection are canceled and refunded to the customer. Win by exactly 1 – All bets on this selection are a loss.

Draw or loss – All bets on this selection are a loss.

Underdog receiving +2 goals:

Win by any score or draw – All bets on this selection are winners. Loss by exactly 1 – All bets on this selection are winners.

Loss by exactly 2 – All bets on this selection are void and refunded to the customer. Loss by 3 or more – All bets on this selection are a loss.

Asian Handicap Line -2, -2½

The bet is split into two separate bets: One part of the bet is a 2 goal line.

The other part of the bet is a 2½ goals line.

Favorite giving -2, -2½ goals:

Win by 3 or more – All bets on this selection are winners.

Win by exactly 2 – Half of the bet is a loss and the other half is refunded to the customer. Draw or loss by any score – All bets on this selection are a loss.

Underdog receiving +2, +2½ goals:

Win by any score – All bets on this selection are winners. Draw or loss by 1 – All bets on this selection are winners

Loss by 2 – Half of the bet is a winner and the other half is refunded to the customer. Loss by 3 or more – All bets on the selection are a loss.

Asian Handicap Line -2½

Favorite giving -2½ goals:

Win by 3 or more – All bets on this selection are winners. Win by exactly 2 – All bets on this selection are a loss. Win by exactly 1 – All bets on this selection are a loss. Draw or loss – All bets on this selection are a loss.

Underdog receiving +2½ goals:

Win by any score or draw – All bets on this selection are winners. Loss by exactly 1 – All bets on this selection are winners.

Loss by exactly 2 – All bets on this selection are winners. Loss by 3 or more – All bets on this selection are a loss.

Asian Handicap Line – 2½, -3

The bet is split into two separate bets: One part of the bet is a 2½ goals line.

The other part of the bet is a 3 goals line.

Favorite giving -2½, -3 goals:

Win by 4 or more – All bets on this selection are winners.

Win by exactly 3 – Half of the bet is a winner and the other half is refunded to the customer. Win by exactly 1 or 2 goals – All bets on this selection are a loss.

Draw or loss by any score – All bets on this selection are a loss.

Underdog receiving +2½, +3 goals:

Win by any score – All bets on this selection are winners. Draw or loss by 1 or 2 – All bets on this selection are winners

Loss by 3 – Half of the bet is a loss and the other half is refunded to the customer. Loss by 4 or more – All bets on the selection are a loss.

Tennis

General Rules

Solaire Sportsbook accepts bets on all major tennis events using straight money lines.

Example:
Rafael Nadal -140 or risk $140 to win $100
Vanessa Williams +120 or risk $100 to win $120

Solaire Sportsbook provides all tennis wagers on the individual matches or sets.

Matchup must be fully complete without player’s withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand.

All tennis future bets are placed as ‘All In’ unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.

For doubles tennis, there is a Super Tiebreaker rule when a match goes to the third set. Only one game is added to the total for betting purposes.

Tiebreaker & Super tiebreaker rules

When a tennis match goes to a tiebreaker, individual tiebreaker points will NOT be counted towards the grading of over/under totals.
For example, if a set is tied 6-6, a tiebreaker will be played to determine who wins the set. If that tiebreaker ends with a score of 7-5, the set’s final score is 7-6 and in this case, 13 games count towards the total.
In other words, the tiebreaker adds one game only to the total.

For doubles tennis, a Super Tiebreaker rule is applied when a match goes to the third set. This means there is no traditional third set played, but instead, a tiebreaker (usually to 10 points) is used.
The same as a regular tiebreaker, when this happens only one game is added to the total for betting purposes.

Table Tennis

Void Bets

In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined.

Once the result is determined for the settlement of bets, subsequent disqualifications and/or appeals will not affect bets.

Match Winner

  1. If there is a change to the scheduled number of games played in the match, bets placed on this market will stand.
  2. A match will officially start with the first serve of the match.
  3. If a match is suspended bets placed on this market will stand provided the match is completed before the end of the competition.
    • If a match is suspended and is not completed before the end of the competition, bets placed on this market will be void.
  4. If a player is disqualified or retires from the match, bets placed on this market will be void because the match did not play for the full duration.
  5. Settlement will occur in real time and will be taken from the feed supplied by our service providers.

Game Winner

If a match is suspended during the specific game, bets placed on this market will stand provided the specific game is completed before the end of the competition.

  • If a match is suspended during the specific game and is not completed before the end of the competition, bets placed on this market will be void.
  • If a match is suspended after the specific game, bets placed on this market will stand win or lose.

Handicap Betting (Points)

Predict the result of a specific match after the handicap spread has been applied to one of the competitors. A handicap of (+/-) one or more points will be given to one/both of the competitors, which will be added to the actual number of points won by each competitor of the match.

Predict the result of a specific game after the handicap spread has been applied to one of the competitors. A handicap of (+/-) one or more points will be given to one/both of the competitors, which will be added to the actual number of points won.

In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

Total Points Betting (Match and Player)

Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
Predict whether the number of points played in a specific game will be over/under the number specified. Example: if the market is over/under 16 points, over means 17 points or more and under means 15 points of fewer.

Predict whether the number of points played in a specific match will be over/under the number specified. Example: if the market is over/under 67.5 points, over means 68 points or more and under means 67 points of fewer.

The Match must be completed for ‘Match’ Total Bets to stand. The specified Game must be completed for ‘Game’ Total bets must stand.

In-Play Game Markets (Current and Next)

The specified game must be completed for bets to stand, unless the specific market outcome is already determined.

First Game Markets

The game must be completed for bets to stand, unless the specific market outcome is already determined.

Race to Markets

Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played, then all race markets for that game will be void.

In-Play Point Betting

Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.

Correct Score after X Games – Bets are void if the statutory number of games are not completed, or are changed; unless the outcome is already determined.

Hockey

General Rules

Excluding NHL or unless otherwise stated, all wagers are for regulation time ONLY and do NOT include either overtime or penalty shootouts.

All postseason wagers will have action as long as the game is completed within 30 days from the original start date.

NHL Game betting

Goals scored during overtime are included for bets on the game, but are not included on bets for the 3rd period.

If a game requires a shoot-out to determine the winner, 1 goal will be awarded to the winner for the final score (regardless of how many goals were scored in the shoot-out) which will be recognized for the total goals scored, as well as the winning team.

Game must be played on scheduled date and site.

NHL Betting Periods

The full 20 minutes of the period must be played to have action.

NHL Overtime Line

Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

NHL team totals

Team total in NHL is based on regulation time and overtime, shootout penalties do not count.

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

Betting on Hockey

NHL -Alternative Pucklines & Totals include overtime and shootouts.

NHL Regular Season Wins and Total Season Points

The team must play 82 Regular Season games for bets on season wins and total Season Points to have action.

Line Types

We offer 3 different types of lines for Hockey:

  • The Canadian Line
  • 3- Way Option
  • Straight Money Lines

Canadian Line

The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.

Example:

Boston Bruins +1 1/2 -140

L.A. Kings -1 1/2 +120

If betting on the Kings, the customer would give up a goal and a half and would risk $100 to win $120; the Kings would have to win by at least two goals. If betting on the Bruins, the customer would get a goal and half but would risk $140 to win $100.

Money Line

All money line options are prices to win the game outright, according to NHL rules.

Example:

Boston Bruins +110

L.A. Kings -130

If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.

Totals Over/Under

Example:

Bruins +1 1/2 -140 5 OVER -130

Kings -1 1/2 +120

As well as having favorites on sides, you also have favorites on totals.

In this example, over the total of five goals is indicated as the favorite, in which case the customer would lay $130 to win $100. If betting on the game to go under five goals, the customer goes with the underdog so they receive a larger return, in this case, risking $100 to win $110.

If there is no money line indicated, the total has a ‘FLAT’ line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way.

When you bet on total pucks, if the score falls on the number, in this case, five, it will be ‘no action’.

Golf

Betting on all Major Golfing Events

  • Straight money line betting as well as match-ups.
  • Betting right up until tee-off time.
  • In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all bets are refunded.

Special Handicap Head to Heads

If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.

To Win a Tournament

  • Bets placed on Golfers to win a Tournament within 10 days of the tournament commencing and the player is a non-starter, bets will be refunded.
  • The Only Outright bets that will not be refunded is when ‘ALL IN’ betting is stated, and they are genuine ‘Futures’ Markets and posted more than 10 days prior to the Tournament.
  • In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied. For example, 2 players tie for the Top USA player at the British Open will result in the normal payout given divided by 2.
  • If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day’s play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
  • If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.

Golf Dead Heat rule

In the event of a tie where 3 or more competitors are offered in one betting option, the dead heat rule applies.

Under the dead heat rule, the payout will be the total bet amount (stake plus win) divided by the number of players tied, minus the stake.

For example, you place a $100 bet on a player at +300 to reach the top 5 places in the tournament, and he finishes 5th, but tied with two other players.
In this case, the dead heat rule will result in the following payout:

ADD Stake + Win amount (100+300) = 400

Take this result and DIVIDE by the number of players tied (3), giving you 400/3 = 133.33

Take this second result and SUBTRACT the stake amount (100) from it, resulting in 133.33 – 100 = 33.3

So the payout for this wager would be $33.33.

Boxing / Martial Arts

Boxing

General Rules

  1. Date: If the fight does not take place for any reason and is started again within 14 days after the original start date, then – unless otherwise specified – all bets count for the rescheduled fight. If the fight is NOT started within 14 days after the original start date, then all bets will be void.
    • Future Fights: The one exception to the 48-hour rule, is fights that have been set up before the exact date is known and will be reclassified under the correct event and date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48-hour rule as normal.
    • www.boxrec.com will be used as the official results page for any final decisions.
  2. If a rescheduled fight takes place in a country different from the original country, then all bets will be void. If a fight is rescheduled and takes place at a different venue but in the same country, then all bets are valid.
  3. The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. For betting purposes, any contest declared a ‘technical draw’ will result in a draw being deemed the winning option. Any subsequent changes made by governing bodies do not count for betting purposes.
  4. Total Points/Rounds (Over/Under): If the fight is abandoned before its completion then all bets will be void, unless the highest possible total to bet on has already been attained, in which case all bets stand. If a boxer fails to start a round, then the previous completed round is considered the last round of the fight. Where half a round is stated, the half way point of the respective round (1 minute 30 seconds for 3-minute rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the under or over. If a contest lands exactly on the specified half round time, the result will be considered ‘Over’ (Eg: Total is over/under 1.5 rounds and the contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).
  5. Knockdown/Count in Round: Only knockdowns that lead to a ‘count’ from the referee or if the referee initiates a ‘count’ will qualify for this bet.
  6. Individual Round betting: Bets will be settled based on the round during which the bout ends. If a boxer fails to start a round, then the previous completed round is considered the ‘winning’ result for this bet. If for any reason, the number of rounds is changed before the fight, all round by round bets will be considered invalid.
  7. Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.
  8. Method of Victory: All bets will be settled on the official result declared. If, for any reason, the number of rounds is changed before the fight, all bets stand.
    Offered options:
    1. KO: When a fighter fails to stand up after a 10 count.
    2. TKO: When the bout is stopped by the referee or one fighter retires.
    3. Technical Decision: When the bout is stopped by a cut/injury not caused by a punch, and decided by the judges’ scorecards before the scheduled number of rounds is completed.
    4. Disqualification: When the bout is stopped and the referee declares one or both fighters as disqualified.
    5. On Points: When the bout is decided by the judges’ scorecards at the conclusion of the scheduled number of rounds.
    6. Draw: When the judges’ scorecards are a draw, or when the referee stops the fight and declares a technical draw

Mixed Martial Arts

General Rules

  1. The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. Any subsequent changes made by governing bodies do not count for betting purposes.
  2. Total Points/Rounds (Over/Under): If a fighter fails to start a round then the previous completed round is considered the last round of the fight. Where half a round is stated, the half way point of the respective round (1 minute 30 seconds for 3-minute rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the under or over. If a contest lands exactly on the specified half round time, the result will be considered ‘Over’ (Eg: Total is over/under 1.5 rounds and the contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).
  3. Knockdown/Count in Round: Only knockdowns that lead to a ‘count’ from the referee or if the referee initiates a ‘count’ will qualify for this bet.
  4. Round by Round betting: Bets will be settled based on the round during which the bout ends. If a fighter fails to start a round, then the previous completed round is considered the ‘winning’ result for this bet.
  5. Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.
Motor Racing

Official times

Bets are considered official on the winner and head to head matchups once the entire race is officially completed.

If a driver withdraws from the race before it begins, all bets on that driver will have no action.

If a driver begins the race but then withdraws after the starting gun, bets on that driver will have action.

If a postponed race takes place within 120 hours of the scheduled starting time, all bets have action, and should the race remain postponed for longer than 120 hours, all bets will have no action.

Head to Head racing matchups

On a head to head matchup, both drivers must start for the bets to have action.

Bets on Formula One (F1), Motor and Auto races are decided based on the podium positions on the day prizes are announced for the particular event, and any change in position after this time is not considered for settling purposes.

In a head to head matchup if both drivers fail to finish the race, the driver who completes the most laps will be deemed the winner, and if both drivers complete the same number of laps, the respective head to head bet is deemed no action and stakes will be returned.

NASCAR

There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.

The driver must start for action.

Example:
(Straight Wager):
Jeff Gordon 1/1 or 100 to win 100
Dale Jarrett 2/1 or 100 to win 200
Mark Martin 2/1 or 100 to win 200
Mark Skinner 5/2 or 100 to win 250
Dale Earnhardt 7/5 or 100 to win 140

If a postponed race takes place within 72 hours of the scheduled start time all bets have action.

Motor Racing and Nascar Match-ups

Both drivers must start for action.

Match-up 1:

Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Earnhardt +120 or risk $100 USD to win $120 USD

Formula One Betting

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise, the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

To win the race:

60% of the starting field must start the race for action.Top 3 (podium) finishes:

80% of the starting field must start for action.

Drivers Matchups:

Both drivers must start the race for action.

The formation lap is not considered part of the race for wagering purposes.

Fantasy

Fantasy General Rules

  1. For scoring purposes the following websites will be used- www.nfl.com www.nba.com and www.mlb.com
  2. In head to head matchups and group betting, all players must play for action otherwise all bets will be refunded.
  3. All Baseball Betting matches must go a minimum of 5 full innings and no maximum. After 5 innings all stats are recorded from www.mlb.com
  4. All NFL Betting matches must go 55 minutes for action. NBA games must go 43 minutes for action.
  5. All bets will stand regardless of change of venue and date/time as long as the match affected is played within seven days of the original schedule, NBA and MLB games which are not played on the scheduled date will be cancelled. MLB pitching changes do not affect fantasy sports betting, unless the changed pitchers are affected in match ups or groups.
  6. Season futures group betting is all in, meaning all wagers will stand regardless of players not playing a game.
  7. All points are accumulated for each player, or where specified each position.
  8. In the event of a tie, tie breakers will be used. See below for definitions.

MLB Betting Points System

Batting

Specified batters do not accumulate pitching stats

Tie breaker

The player with the most stats in these categories in order, will decide the batter winner (only in order to decide the winner): Player with the least STRIKE OUTS; then if still tied, the player with the most HITS, Most RBI’S, Most RUNS, Most BB.

Hits 1 pt
Runs 2 pts
Single 1 pt
Double 2 pts
Triple 4 pts
Home Run 3 pts
RBI 1 pt
Stolen Base 1 pt
Base on Balls 1 pt
Strikeouts -2 pts

Pitching

Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.

Innings pitched

2 Points (Fractions count, ie 5.1 inn = 10.2 points)

Tie breaker

  • The player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner):
    • The player with the most INNINGS Pitched, if still tied.
    • The pitcher with the most STRIKE OUTS, Least HITS, Least BB, Least RUNS
  • After the tie breaker rule, if players are still tied:
    • Head to head bets will be refunded.
    • In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied.
Hits -1 pt
Runs -1 pt
Strikeouts 1 pt
Home Run -1 pt
Base on Balls -1 pt
Saves 1 pt
Blown Saves -1 pt
Wins 1 pt
Loss -1 pt

NFL Points System Offensive

Rushing/Receiving TDs 6 Points
Rushing/Receiving Yards 1 point for every 10 yards
Receptions (for PPR only) 1 Point
Passing TDs 4 Points
Passing Interceptions Thrown Negative 2 points
Fumbles Lost to Opponent Negative 2 points
Passing Yards 1 point for every 25 yards
Passing/Rushing/Receiving 2 Point Conversions 2 points
Field Goal Made (0-39 yards) 3 points
Field Goal Made (40-49 yards) 4 points
Field Goal Made (50+ yards) 5 points
Field Goal Missed Negative 1 point
Extra Point Made 1 point
Extra Point Missed Negative 1 point

NFL Points System Defensive

Fumble Recoveries (from the opponent) 2 Points
Interceptions Caught 2 points
Blocked Field Goals 2 Points
Blocked Punts 1 Point
Blocked Extra Points 1 point
Sacked a QB 1 point
Safeties 2 points
Passing/Rushing/Receiving 2 Point Conversions 2 points
Total Points Allowed (0) 10 points
Total Points Allowed (1-6) 7 points
Total Points Allowed (7-13) 4 points
Total Points Allowed (14-20) 1 point
Total Points Allowed (21-27) 0 point
Total Points Allowed (28-34) -1 point
e-Sports
  1. The start dates and times displayed on our website for eSport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 24 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.
    The exception being any wager on whether a team/player advances in a tournament or wins the tournament, will have action regardless of a suspended or postponed match.
  2. All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.
  3. Total Betting: A total in eSports can be Rounds/Maps/Kills or other counting measures dependent on the game. The total will only be referred to as the total.
  4. If the announced number of maps/rounds is changed all bets on the handicap or total are canceled. Bets on the money line (outcome of the match) have action.
  5. If a player or team receives a walkover or win by admin decision on at least one map, all wagers on the series (money line, spread, and total) will be canceled and wagers refunded.
  6. Wagers will not be canceled because a team is playing with a stand-in or replacement player.
  7. In games with a Hero Draft/Champions Select phase (dota 2, LoL, etc.) bets during this phase are allowed.
  8. In a match where one team begins with an advantage of one map, the maps will be numbered by first map played (e.g. Map 1, Map 2, etc.)
  9. The bets on a match will stand as long as the two teams are correctly listed, regardless of the League header under which the teams are placed on our website.
  10. If there was an error/typo or system failure that would result in incorrect odds (line), we reserve the right to void the bet or revise the odds and resettle the bet at the correct odds at our sole discretion.
  11. If a draw option has not been made available, then extra time will count, if played.
  12. If a player or team changes their name, any wagers placed on lines offered under the previous name will still have action, as long as it’s clear what game or match the wagers are on. In case of a team or brand picking up a roster, bets will be no action.

Live Betting

In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live wagers on the respective map will be canceled. The replay of the map will be treated as a separate game.

Rugby League & Union Rules

Rugby League

If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.
Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

Settlement and cancellation rules

If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

If the team names or category are displayed incorrectly, we reserve the right to void betting
Unless otherwise stated Rugby League ‘Nines’ match bets are settled on the specific tournament regulation play and exclude extra-time if played.

If a venue is changed from the one advertised then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned Matches All bets are void apart from markets where the outcome is already determined.

Match Betting (Regulation Time Only)
Handicap Betting/Alternative Handicap Betting (Including In-Play) – In 2-Way markets bets are void in the event of a tie.

Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way – Where scores are level with the total points taken then bets will be void.

Match and Team Totals/Alternative Totals (Including In-Play) – In 2-Way markets, where scores are level with the total points taken then bets will be void.

Draw-No-Bet – If the game finishes in a draw then bets will be settled as a Push.

1st/2nd Half Draw-No-Bet – If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.

Next Try 2-Way – Where there is no next try scored then bets will be void.

Total Tries/Team Total Tries/Most Tries Markets (including alternatives) – In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try – For all these markets try includes penalty try. For all scoring play markets conversions do not count.

Team Scoring First Wins Game – Includes extra-time if played.

Score 1st Try/1st Half Result – Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.

Score 1st Try/Match Result – Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.

Score 1st and Match Result/Score 1st Try and Outcome – Predict the Team to score 1st or 1st try, combined with the match result/outcome, excluding extra-time if played

Half-Time/Full-Time Winning Margin Double – Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.

Score 1st, Lead at Half Time and Win at Full time – Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.

Highest Scoring Half/Team With Highest Scoring Half – The second half total excludes extra-time if played.

Double Result – Predict the outcome of the specified match at half-time and full-time.

Winning Margin Including Exact and Alternative – For settlement purposes the margin at full-time is used (Tie option is available).

Race to Markets – Predict the team to reach a specified point total first (Neither is an available option).

Team to Reach Markets – Predict the team to reach a specified point total.

Half Betting – 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.

Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime – settlement will include extra time if played.

Tribet – If the match ends in a Tie, bets will be settled as Any Other Result option.

2-Way Market Betting Including Golden Point/Overtime Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:

Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime

To Win in Overtime/To Qualify/To Lift Trophy Where offered, all markets will be settled including all periods of Overtime if played.

In-Play Half Betting For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.

In-Play 10 Minute Betting For In-Play 10 minute betting, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined). Events must happen between 0:00 and 09:59 to be classed e.g. in the first 10 minutes.

First Tryscorer (Including Home and Away Team Scorer Markets)/Last Tryscorer (Including Home and Away Team Scorer Markets)/2nd Half First Tryscorer

Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored, then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored, then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored, then your bet stands.

Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.

If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for settlement purposes.

Bets will stand on players that take any part in a match for last tryscorer purposes.

If the last try is a penalty try bets will be settled on the previous tryscorer.

Player to Score a Try at Any Time/Player to Score 2 or More Tries/Player to Score 3 or More Tries

Bets will stand on players that take any part in a match.

Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.

Tryscorer Shirt Numbers

A penalty try counts as 6.

Time of First Team-Match Try/First 2nd Half Try

Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.

Player Match-Ups

Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.

Player Performances/Points

Player must start the match or bets void. Bets stand on regulation time only.

Will There Be a Sin-Binning/Drop Goal/40-20/Will the 1st Try Be Converted

Will be settled using regulation time only. For settlement purposes drop goal and 40/20 must be successful.

Number of Tries – Team Tries/To Score a Try/Team to Score 1st Try

Penalty tries count. Bets stand on regulation time only.

Highest Scoring Team – Handicap

All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team’s score. Dead-heat rules apply.

Total Team Tries

Penalty tries count. Bets stand on regulation time only.

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

Will Either Team Score 3 Unanswered Tries?

Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to Trail in Match

Predict whether the named team will trail on points at any time during a specified match.

Team with Most Converted Tries

In the event of no tries being scored, or no tries being successfully converted, then bets will be settled as a Tie.

Highest/Lowest Scoring Team

Only highlighted teams count. Dead-heat rules apply.

10 Minute Betting

The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for settlement purposes.

1st Video Referee Decision

Settlement will be based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Referee Decision relating to a try, bets will be void.

Scorecast/1st Half Scorecast and Wincast/1st Half Wincast

All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.

Anytime Scorecast

Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored, then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored, then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.

Man of the Match

For the following competitions specifically, the winner will be deemed the player publicly declared the Man of the Match as chosen by a panel selected by the Australian Rugby League Commission (ARLC):

  • NRL Grand Final
  • State of Origin
  • Australian Test Matches

For all other competitions, the winner will be deemed the player receiving the Man of the Match award chosen during the live broadcast or on the broadcaster’s official Website.

If no announcement is made during the live broadcast on the relevant channel or on the broadcaster’s official Website within 24 hours of the result then all bets on this market will be void.

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent inquiries (and potential point deductions) by the respective leagues.

To Finish Bottom – Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.

To Be Relegated – Where market is offered settlement is based upon the rules of the specified league. E.g. for Super League relegation purposes one team is relegated upon completion of the regular season.

Season Betting

Top Tryscorer – Settled on regular season only (playoffs do not count).

To Finish Bottom – Settled on team finishing bottom of table (regardless of whether they are relegated or not).

Season Points Handicap Match-Ups – For the purpose of this market any Points Deductions do not count.

Regular Season Handicap – For the purpose of this market any points deductions do not count.

Team Season Points – For the purpose of this market any points deductions do not count.

Most Losses (Regular Season) NRL – Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

Top NSW Team/Top Non NSW Team – Settlement will be based on the highest placed team according to the official NRL ladder at the end of the regular season. In the event of a tie, the winner will be determined as the team with the greatest for and against differential.

NRL Finals Series Markets

The Finals Series is defined as all Elimination Finals, Qualifying Finals, Semi Finals, Preliminary Finals and the Grand Final. For statistics-based markets including, but not limited to, Tryscorer and Point Scorer markets, settlement will be based on statistics from the official NRL website www.nrl.com.

Finals Series ‘Week’ Specific markets will be settled based on the official Finals Series format as published on the NRL website. In the event of the entire designated ‘Week’ of matches not being completed in full, stakes will be refunded.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Rugby Union

General Rules

Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

Unless otherwise stated Rugby Sevens and Tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.

Also for Sevens & Tens Rugby Union, Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

If a venue is changed from the one advertised then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned Matches
All bets are void apart from markets where the outcome is already determined.

Match Betting (Regulation Time only)
Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) – In 2-Way markets Push rules apply.

Total Points Odd/Even and Team Total Points Odd Even – Zero counts as Even for settlement purposes.

Draw-No-Bet – If the game finishes in a draw then bets will be settled as a Push.

1st/2nd Half Draw-No-Bet – If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.

Next Try 2-Way – Where there is no next try scored then bets will be void.

Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.

Total Penalties Scored – Settlement is based on total successfully converted penalties, not total penalties awarded.

Team Totals Odd/Even 2-Way – Zero counts as an Even number for settlement purposes.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try – For all these markets try includes penalty try. For all scoring play markets conversions do not count.

4-Way First Scoring Play – For this market try includes penalty try.

More Tries or Penalties – The Tie is an option. For this market try includes penalty try.

Team Scoring First to Win – Includes extra-time if played.

Score 1st Try/1st Half Result – Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.

Score 1st Try/Match Result – Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.

Team to Score 1st and Match Result – Predict the team to score 1st combined with the match result, excluding extra-time if played.

Half Time/Full Time Winning Margin Double – Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option.

Score 1st, Lead at Half Time and Win at Full time – Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.

Highest Scoring Half/Team with Highest Scoring Half – The second half total excludes extra-time if played. The Tie is an option.

Double Result – Predict the outcome of the specified match at half-time and full-time.

Winning Margin inc. Exact and Alternative – For settlement purposes the margin at full-time is used (Tie option is available).

Race to Markets – Predict the team to reach a specified point total first (Neither option is available).

Half Betting – 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.

Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime – Settlement will include extra-time/sudden death and kicking competition if played.

Tribet – If the match ends in a Tie, bets will be settled as Any Other Result option.

First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored then your bet stands.

Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.

If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.

Bets will stand on players that take any part in a match for last tryscorer purposes.

If the last try is a penalty try bets will be settled on the previous tryscorer.

Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries
Bets will stand on players that take any part in a match.

Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.

In-Play Next and Team Next Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a specified try (e.g. 1st)has been scored, then bets on that specified try number will be made void. If your player has taken the field at any time prior to the specified try being scored, then your bet stands.

If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement purposes.

10 Minute Betting
The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for settlement purposes.

Team to Reach Markets
Predict the team to reach a specified point total. The designated time period must be completed for bets to stand, unless the specific market outcome is already determined.

Team to Lead After ‘X’ Minutes
The designated time period must be completed for bets to stand. Tie is an option.

A Red/Yellow Card in the Game
Settlement is based on the designated card being awarded to any player.

Total Successful Drop Goals
Settlement will be based on the number of successful drop goals made.

2-Way Market Betting (Incl. OT)
Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:

Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)

Specifically for the markets listed below settlement will include all periods of extra-time/sudden death and kicking competition if played:

Money Line (Incl. OT)/2nd Half Winner (Incl. OT)

In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.

In-Play 10 Minute Betting
10 Minute Betting – The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for settlement purposes.

Tryscorer Shirt Numbers
A penalty try counts as 8.

Time of First Team-Match Try/First 2nd Half Try/Last Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.

Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
If no converted penalty then bets will be settled as after.

Time of 1st Try/Team Time of 1st Try
Penalty tries count. If no try then bets will be settled as after.

Team to Score First Try
Market includes No Try Scored option.

Player Match-Ups
Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.

Player Performances/Points
Player must start the match or bets void. Bets stand on regulation time only.

Will There Be a Sin-Binning/Drop Goal
Will be settled on regulation time only. For settlement purposes drop goal must be successful.

Number of Tries – Team Tries/To Score a Try/Team To Score 1st Try
Penalty tries count. Bets stand on regulation time only.

Total Team Tries (including Alternatives)
Penalty tries count. Bets stand on regulation time only.

More Tries or Converted Penalties/Team to Score More Tries or Penalties
Penalty tries count. Penalties must be successfully converted.

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.

Will Home Team/Away Team Score 3 Unanswered Tries
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.

Team to Score Last
Includes extra-time if played.

Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.

Either Team to Win to Nil
Predict whether or not a match ends with either team failing to register a point.

1st Try Converted
Predict whether or not the first try of the match will be successfully converted. Penalty tries count.

Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this market will be void.

1st Video Referee Decision
Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.

1st Stoppage
The incident that produces the first referee designated stoppage will be used for settlement purposes.

Scorecast/1st Half Scorecast and Wincast/1st Half Wincast
If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by the relevant governing body will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.

Anytime Scorecast
Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.

Man of the Match
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster’s official Website within 24 hours of the result then all bets on this market will be void.

Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.

To Finish Bottom – Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.

Wooden Spoon – Offered for the Six Nations, will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament.

To Be Relegated – Where market is offered settlement is based upon the rules of the specified league.

Season Betting
Top Tryscorer – Settled on regular season only (playoffs do not count).

To Finish Bottom – Settled on team finishing bottom of table (regardless of whether they are relegated or not).

Most Losses (Regular Season) – Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

World Cup Specials
Top Rugby Championship Team and Top Six Nations Team – Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.

The below markets include extra-time (if played in any games) for settlement purposes e.g. If a red card is awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.

For ‘try’ related markets, penalty tries count for settlement purposes.

Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament Tries.

Six Nations Specials
To Win the Triple Crown – Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.

To Win the Grand Slam – Any participant must win all their five matches.

To Win the Six Nations Outright – If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.

Total Team Points and Total Tries – Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined. If any match is postponed or abandoned then bets are void, unless the outcome is already determined.

Tournament Top Tryscorer – All-in, play or not. Dead-heat rules apply.

Team Total Wins and Team Total Wins 2-Way – Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Rugby League/Union Australian Betting Rules

Betting Payouts on official declared results.

Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.

Cricket

All Matches (General Rules for All Forms of Cricket)

Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Batsman Matches
Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets void.

Batsman Match Runs
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Test and County Championship Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Batsman Runs (In-Play)
Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.

Test Matches and First Class Matches – Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty 20 Cup Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Players that retire hurt will have their scores graded as action at the end of the current batting inning or if they are dismissed upon return

To Score 50/100/150/200/250/300/350/400
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.

Test Matches and First Class Matches – Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

To Score Most Runs – Group
Quoted players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply. Players must face at least one delivery from the striking end

Player Performance
These markets use a points based scoring system to determine their outcome. The point schedule is as follows:

1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.

In One Day matches both teams must face at least 45 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.

1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

1st Wicket Method
The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.

Runs at Fall of 1st Wicket
At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined.

Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.

1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Test and First Class Matches – Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Man of the Match
Bets will be settled on the officially declared man of the match. Dead-heat rules apply.

Highest 1st Innings Opening Partnership / Highest Opening Partnership
Bets stand once 1 ball has been bowled in each team’s 1st innings. Settlement is based on the 1st innings only. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.

Most Match Sixes/Total Match Sixes
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.

In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Outside interference does not include weather events.

Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.

Next Man Out/Next Batsman Out
If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.

Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other. If no further wickets fall, all bets will be void.

Method of Dismissal (2-Way)
The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.

Will Team Win By An Innings
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void.

Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.

Next Over Runs / Next Over Runs Odd/Even
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.

Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets will be void if the run count is Zero for a specified Over.

Wickets in Next Over
The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

To Score Most Runs
Both players must reach the crease for bets to stand. The settlement is based on the official score(s) of the specified batsman.

Session Runs
Extras and penalty runs will be included. 20 overs must be complete for bets to stand.

1st Innings Run Handicap
Both team’s 1st Innings must be completed (including declarations) for bets to stand.

Wickets Lost
One ball must be bowled for bets to stand.

Player of the Series
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). Winner as declared by the ICC. Dead-heat rules apply.

Series Correct Score
Bets void if the designated number of matches are not completed.

Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

Bowler Matches (Series)
In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

Batsman Matches (Series)
In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.

Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.

Top Team Spinner (Series)
In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.

Specific Rules for Type of Format of Matches

One Day/Twenty20 Matches
Match Betting
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.

Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.

Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.

Outside interference does not include weather events.

If a match is cancelled then all bets will be void if it is not replayed within 48 hours of its advertised start time.

Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be Push/cancel.

Race to 10 Runs
Bets stand unless either of the listed players does not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.

In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.

Match Handicap
The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.

Outside interference does not include weather events.

Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.

The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.

One Day Internationals – 20 overs

All Domestic 40 Over Competitions – 10 overs

All Domestic 50 Over competitions – 20 overs

All Twenty20 Cup – 6 overs

In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.

Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.

Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.

Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

Runs Off Delivery (Including Alternative Quotes)
For settlement purposes all extras do not count as deliveries. For example, if an over starts: Wide – No Ball – Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.

In-Play Runs in First ‘X’ Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost by ‘X’ Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

A Fifty to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Total Runs in Match
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Player to Score Most Sixes
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.

In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Highest Individual Score
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Batsman Groups
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 45 overs for each team.

Quoted players must reach the crease for bets to stand otherwise bets are void.

Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply.

TEST MATCHES (Five Day Matches)

Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be made void.

Outside interference does not include weather events.

Top Batsman/Bowler
Only the first inning counts.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.

Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Player Match Wickets
Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings count.

Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

In-Play Runs in First ‘X’ Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

Series Betting
Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumping’s taken in both innings of all matches in the series will count.

Which Player Will Score the Fastest Fifty in the Series?
This will be measured in terms of number of balls faced to reach fifty. Dead-heat rules apply.

Which Player Will Score the Fastest Hundred in the Series?
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.

Make a Century (Yes/No)
To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.

Top Batsman / Bowler (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.

Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Fall of 1st Wicket in Match Over/Under Runs
The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market.

Will There Be a Run Off 1st Ball of Match
Extras and penalty runs will be included. In the event of no play bets will be void.

Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team’s 1st innings. Bets are void if the innings is forfeited.

To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.

To Save Follow On
For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.

Two/Three/Four Day Matches

Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.

Outside interference does not include weather events.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Top Team Batsman/ Team Bowler
Only the first innings count.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.

Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

Runs Off Delivery (Including Alternative Quotes)
For settlement purposes all extras do not count as deliveries. For example, if an over starts: Wide – No Ball – Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.

In-Play Runs in First ‘X’ Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost By ‘X’ Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

Batsman Number of 4s
For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows).

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Batsman Number of 6s
For settlement purposes this is all deliveries from which a batsman is credited with exactly Six runs (including All-run/Overthrows).

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Team Runs Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise, bets are void.

Team Wickets Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.

To Save Follow On
For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.

Cricket World Cup

Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

Total Tournament Wides
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide deliveries bowled.

Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.

Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.

Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.

First Team Century
Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

Fastest 100 Scored
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Other Sports

Handball/Floorball Betting
Results will be entered at the end of normal regulation play. Extra time will not count unless specified.

Athletics/Cycling Betting
In Athletics events, betting is “All In”. Refunds are not available for non-starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.

Rugby League/Union Australian Betting Rules
Betting Payouts on official declared results. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.

Winter Sports/Olympics Betting
Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.

Unless stated all wagers are treated as ‘All In’ and with no refunds for non-starters.

All betting payouts on podium positions.

All head to head and group betting options require all competitors to leave the start line for action.

Elections/Politics Betting
Paid on the official result at the time of swearing-in.

Table Tennis
Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.

Bandy
Bandy matches must go at least 80mins to be considered valid, otherwise, all bets will be considered void.

Darts
Both players must start and the match must reach full completion for action. Postgame disputes by either player that alter the final outcome of the match etc will not be valid for betting purposes.

Snooker
Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.

Other Sports not covered
Bets will be decided on the official result declared by that particular sports governing body.

Baseball and Softball

General Rules

  1. Statistics provided by the official score(s) provider or the official website of the relevant competition will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
  2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled after a thorough investigation.
  3. Official game time:
    All full game bets are official after 8½ innings if the home team is ahead, or after 9 full innings if the visiting team is ahead. This includes moneyline, total runs (over/under), and Run Line bets.
    SPECIAL RULES FOR MLB EXHIBITION BASEBALL*

    1. Games must go 5 innings (or 4½ if the home team is leading) to count as an official game for bets on the money line/side.
    2. After the 5th inning, if an inning is not played to completion, then the score will revert to the previously completed inning unless the home team is leading.
    3. Regarding Run Lines and totals, games must go 9 innings (or 8½ if the home team is leading) for bets to be official.

    * These rules apply only to exhibition games and NOT to regular-season games.

  4. Game length changes:
    A game is scheduled to be played as a regular 9-inning game; however, prior to starting it is announced that it will be reduced to a 7-inning game, then all bets will be void on the original lines.

    1. Wagers will also be void in the reverse situation: a game scheduled for 7-innings but changed to 9-innings.
    2. In both scenarios, once the new odds are posted, bets can be placed again.
  5. All bets are action:
    Unless otherwise stated, all baseball wagers (pro, college, and softball)are ‘Action’ bets.

    1. Action – This is a team versus team bet. The bet has action at a confirmed price regardless of either starting pitcher.
      Example: You place your bet at -160 and it is confirmed; then, there is a pitching change after confirmation. Even if the odds are moved to -130 or -200 due to varying strength of the new pitcher, your bet still has ‘action’ at -160.
    2. This includes sides, totals, run line, team totals, first five innings, and inning by inning props. ‘Listed Pitchers’ has no relevance regarding bets results.
  6. We do not recognize postponed games, protests, or overturned decisions for wagering purposes. As long as the event is started (this means the first pitch is thrown before midnight local time) on the scheduled day, all bets have action. If inclement weather (or similar delay) pushes the start time past midnight local time, but the game is still played, all bets have action.

Suspended / postponed games – MLB, NCAA & The Dominican Republic

  • For full game bets to have action, the game must reach official game time with a winner declared, by 5 am (in the time zone of the venue).
  • If a game is suspended and is not completed by 5 am, all bets on the full game will be void and stakes refunded. This applies to games suspended before they begin, and games suspended during play.
  • This rule does not apply during the playoffs. All postseason bets have action as long as the game is completed within 30 days from the original start date.
  • All bets placed on markets whose outcomes have already been determined will have action.

Suspended / postponed games – International Leagues & Softball

  • For International Leagues (the Dominican Republic excluded) and Softball, for full game bets to have action, the game must reach official game time with a winner declared, within 36 hours of the scheduled start time.
  • If a game is suspended and is not completed within 36 hours, all bets on the full game will be void and stakes refunded. This applies to games suspended before they begin, and games suspended during play.

Games in extra innings

For any baseball game that goes into extra innings, and is then postponed or suspended, bets will have action if:

  1. The league determines the result to be official at that point.
  2. The game is resumed and completed by 5 AM (MLB) or within 36 hours (NCAA, International & Softball).

Examples:

  • The score of an MLB game is 8-4 in the top of the 10th inning, with the visiting team ahead. The game is suspended, and the MLB rules this score will stand as the official result. All bets have action.
  • An NCAA game is suspended in the 12th inning, with the score tied 3-3. The NCAA decides the game will be resumed in 5 days. All bets are void since the game won’t be completed within 36 hours.

Run Line betting

Run Lines are the baseball version of betting the spread. The Run Line adds 1.5 runs to the underdog
(+1.5) or subtracts 1.5 runs from the favorite (-1.5).

All Run Line bets are action.

Bets on the Run Line are official after 8½ innings if the home team is ahead, or after 9 full innings if the visiting team is ahead.

On most games, there are also alternative Run Lines where the favorite is -2.5 runs and the exact same rules apply.

Totals

You can bet on the over/under for the total number of runs scored by both teams combined.

All total bets are action.

Bets on the total are official after 8½ innings if the home team is ahead, or after 9 full innings if the visiting team is ahead.

1st/2nd half betting

For betting purposes, the first half of a baseball game is counted from the start of the game until the end of the 5th inning.

The second half goes from the top of the 6th inning until the end of the game.

If a game goes past the 9th inning, all scores in extra innings will count towards the second half bets.

All first-half bets will have action once the game reaches 5 innings completed (4½ if the home team is winning). If a game is suspended before completing 4½ or 5 innings, bets will be void unless the game is resumed and completed within 36 hours of the original starting time.

Treatment of Mercy Rule

In little league, high school and college baseball, a mercy rule is enforced whereby a game is stopped if
a team is winning by a large enough margin at a certain point in the game (for example if an NCAA team is ahead by 10+ runs after 7 innings).

In any situation where the mercy rule is called, games are considered as complete for betting purposes, and all wagers on moneylines, totals and Run Lines will have action.

Treatment for Double Header Games

  • Game 1 will always be the first game played on a day, and Game 2 will be the second game. In the event that only 1 game concludes within the 36-hour action window, the concluding game will always be considered to be Game 1, and all bets on Game 2 will be void.
  • Any bets on Game 2 will only have action if two games are played by the same teams within the 36-hour action window.
    Example: A day / night double-header is scheduled. The earlier starting game is rained out, and only the night game is played. Bets on Game 1 will apply to the game that gets played, and bets on Game 2 will be refunded.
  • In case a game in a double-header is scheduled for 7 innings only (such as the MLB 2020 season), it must go 7 innings (6½ if the home team is winning) for bets to have action and games must be completed, with a winner declared:
    • MLB: By 5 am (in the time zone where the game is played).
    • NCAA, International Leagues & Softball: Within 36 hours of the scheduled start time, regardless of venue.

Treatment for Parlays

In case of parlays, if one of the selections is void, a tie or no action, the parlay will revert to the lower level payoff, except in a 2 team parlay, where a tie reverts to a straight bet.

Proposition: MLB regular season winning percentage

This is a bet based on the Over/Under of a team’s overall winning percentage for the regular season.

  • The team must play a minimum of 50 games for bets on season winning percentage to have action.
  • These types of bets do not include any playoff games; they’re regular season only.
  • Bets will have action as long as a minimum of 50 games have been played; a team does not need to play all its scheduled regular-season games.
  • The winning percentage displayed at the end of the regular season on www.mlb.com will be the official source for grading purposes

Proposition: Regular Season Baseball Series

  1. Wagers on baseball series are based on the first three games played of each series.
  2. At least two of the first three series games must be played for wagers to have action.
  3. If only one of the first three games is postponed or canceled, series wagers stand as written.
  4. If two of the first three games are postponed or canceled, all wagers on that series will be graded as No Action and the monies refunded.
  5. A called game will count toward a series wager provided it is officially declared a regulation game. The 9 inning rule does not apply.

Team name and location changes (futures have action)

If an organization undergoes a team name change, future bets placed prior to the change will not be affected and will still have action. This applies to any part of the name being changed (mascot/logo or the city/region).

For example, if a bet is placed on a team to win the championship, and before the season starting that team announces they will use a new mascot, the bet stands.

This also applies to location changes that should occur, such as a team moving their home games to a new stadium for either a portion of or the entire season. In this case, futures on that team will have action and this is not to be confused with a venue being changed for an individual game, in which case different rules apply and non-future bets may be void.

Future bets covered by these rules include (but are not limited to) teams to win a division, conference, or championship, team season win totals, and individual player awards and statistical achievements.

Inning Proposition Bets

Score in the 1st inning

As soon as a run is scored in the 1st inning, all wagers will have action even if the game is delayed or suspended at any point after that (including in the first inning).

If the 1st inning is completed with no run scored, and the game is then suspended, all bets have action. Bets will be no action only if the game is suspended with a 0-0 tie, while still in the 1st inning.

Team with the highest-scoring inning

  • If there is a tie for the highest-scoring inning, then all bets will be graded as a push.

Team to lead after the (x) inning:

  • For bets to have action, the full inning must be completed.

Team to win (x) inning

  • If the inning ends in a draw, the bet will result in No Action.
  • Who will win the 9th inning: If the Home team does not have to bat, it will be graded as a score of 0 for that team.

3 or more runs scored in the first (x) innings

  • For bets to have action the full inning must be completed.
Future bets

All future bets are considered ‘All-In’ and will have action regardless of the number of games played unless a minimum number of games is explicitly stated.

When the ‘All-In’ rule is applied, bets have action even if the specified team or player fails to participate in any number of games, for whatever reason, or regardless of any games being suspended or shortened.

Olympics General Rules

If any Olympic event does not take place in 2024, all bets on that event will have no action and the amount wagered will be refunded.

Unless otherwise stated, bets on individual athletes as well as team competitionsare treated as ‘All-In’ and bets have action regardless of any participants’ failure to compete due to injury, disqualification, COVID-19, or other reason.

For example, if an athlete competing in a track and field event fails to participate, but the event overall still runs, bets on that athlete will stand and will be considered a loss.

In the case of a future bet that is made on a team to win the basketball gold medal, and either the entire team, or certain players, are unable to compete, bets still stand.

All betting payouts are based on podium positions during the official medal ceremony after the event (dead-heat rules apply).

All head-to-head and group betting options require all competitors to leave the start line for action.

Bets on total country medals in a competition are based on the official medals table result once all medal ceremonies have taken place. For medal totals on individual athletes, results include their team event results.

Winners’ nationalities are determined by the country the winner competes for, not the country where they were born, were these not the same.

Please note that for team sports such as Olympic soccer or basketball, standard rules still apply for each respective sport.

Politics / Elections

IMPORTANT NOTICE!

All bets for the 2024 US Elections are ‘All-in’ wagers and will stand no matter when the election actually takes place. Should the elections be postponed, bets will still have action, regardless of how long they are postponed.

You can find available lines on upcoming political races by logging in to your account and scrolling down to the Politics section.

For bets on head to head vote totals, primary races, or any other market which does NOTdirectly result in a candidate securing a position in an office, the official results will be based upon those published at the following site:

https://transition.fec.gov/pubrec/electionresults.shtml *

*Applies to elections held within the United States only. For races in other countries, wager settlement will be based on results from official government websites (in the case of any discrepancy, Solaire Sportsbook will decide which site will be used for grading purposes).

For bets on a candidate to win an office, all bets will be graded at the time of the winner’s swearing-in ceremony.

Once lines are posted, all bets will have action even if the candidate withdraws from the race early.

Straight bet

The straight bet gives you the possibility to choose which team or line will be the winner, or whether the event will result in a draw.

Different values for each possible option appear on the bet line:

The value of the line may change, depending on which team is the favorite to win.

Once the teams are selected on your betting ticket, you must enter the amount you wish to bet; you will also be able to see the minimum and maximum amount of that specific event. In addition, you can select from the following options for line changes**:

  • Not accepting any line changes
  • Accepting all line changes
  • Accepting line changes only in my favor

**We offer these options as our betting lines are dynamic and changes always arise depending on the circumstances of each event.

Finally, click the button that says BET and done! You’ve added a lot more excitement to your favorite sports.

Remember that in the top right corner, on your profile icon, you will find the option of PENDING PLAYS. There you can see:

  • Your active bets
  • The date and time a bet was placed
  • The event you bet on
  • The amount of your bet
  • The prize amount if you win
  • The ticket number

Continue enjoying the best sports lines with Solaire Sportsbook!

Betting on Parlays

A parlay is a single bet that combines two or more individual bets, and depends on all those bets winning together to be a winning bet.

When you place a parlay, you can combine 2 or more teams or totals into the same bet, and the winnings would be greater than if the exact same bets are placed in the form of a separate direct bet. The more selections, the greater the amount to be earned.

In a parlay all selected bets must be winners: if one of the bet selections is a loser, the bet ends up being a loser.

The more events you bet within a parlay, the greater the difficulty of success, therefore, the greater the amount of the profit.

Calculating a parlay payout

Click here to use the Solaire Sportsbook Parlay Calculator.

Restrictions

  1. Circled or restricted games cannot be used on parlays.
  2. Propositions and future bets cannot be used on parlays.
  3. The maximum payout for any parlay is $150.000 or its equivalent in local currency.
  4. The maximum parlay payment will be applied when you duplicate the same parlays.
  5. It is not allowed to place more than one bet on the same event or combine in parlay the same team with the spread and the money line. Multiple bets are not accepted when the outcome of one part of the bet contributes to the outcome of another (correlated plays).
  6. All your selections must be correct to win. If a single selection is incorrect, you lose the bet.
  7. In the event of a tie or no action, the parlay will return to the previous level payout, except for a two-team parlay, where a draw reverts to a straight bet.

Open spots

These are selections that are left ’empty’ and then completed with other games, which may not be available at the time of placing the bet.

Open spaces can be kept for up to 90 days.

The following table illustrates payments for each combination level in case all chosen teams have the -110 line*:

Parlays dividends

2 teams 2.645
3 teams 5.958
4 teams 12.283
5 teams 24.359
6 teams 47.413
7 teams 91.424
8 teams 175.446
9 teams 335.852
10 teams 642.082
11 teams 1226.701
12 teams 2342.793
13 teams 4473.514
14 teams 8541.254
15 teams 16306.940
Asian line

The Asian line is exclusive for soccer betting, and you can bet on handicaps or totals.

The Asian line gives you two chances to bet in one (two lines + a single odd). The risked amount and total winnings are divided into two bets with equal amounts.

Asian lines will always show two values with a half-point difference, generating a double chance for the player to cover what is wagered in the event of a tie or push in one of the lines.

Take, for example, the following line:

If we bet $100 to win $110, choosing a line of over 2.5 and over 3, the bet is divided as follows:

Line Over 2.5 Over3
Bet Risk $50 / Win $55 Risk $50 / Win $55

If the score is 3 to 0, then the result of your bet will be:

Line Over 2.5 Over 3
Bet result Winner Tie or push
Win / Loss The risked amount + the profit are reinstated Only the risked amount is reinstated

Advantages of the Asian line

  • More attractive prices.
  • Double chance of winning.
  • Double chance to cover the risky amount on each bet.

Continue to enjoy the best sports lines with Solaire Sportsbook!

Betting on Round Robins

To play a Round Robin, you must select between three and ten teams, which will be arranged in every possible parlay combination.

In each parlay, you will bet the same amount. For example, if you bet $10 and choose 4 parlays of 3 combinations, you’ll be betting $10 on each one, so the total Round Robin amount will be $40.

For example, select teams A, B, C, and D. The system will display the following options under the heading COMBINATIONS:

  • Four three-team combinations (A+B+C / A+B+D / B+C+D / A+C+D)
  • Six two-team combinations (A+B / C+D / A+C / A+D / B+C / B+D)

In a Round Robin, you will have more chances to win even if any of the selections lose, as the other combinations that don’t include the lost bet will still have action.

Betting on Teasers

Teasers are wagers in which 2 to 7 teams are selected together in one wager, with an adjusted point spread. In a teaser, you can add points to the sides or mix both, sides and totals adding or subtracting to the totals.

  • If one selection loses the teaser is considered a loss.
  • A tie plus a loss is a loss.
  • A tie plus a win is NO ACTION.
  • The price of a Teaser varies according to the number of points and the sport to which the selections belong.

Example: 2 team teaser 5pts for $100

Lakers +4 + 5 pts = the teased line is now +9

Knicks -3 + 5 pts = the teased line is now +2

The payout in a 2 team teaser for 5 pts is 10/11. In this case, you will risk $110 to win $100.

FOOTBALL TEASERS

POINTS 6 pts 6½ pts 7 pts
2 Teams (Only NFL) -120 -130 -140
2 Teams (Mixed) +100 -110 -120
3 Teams +150 +135 +120
4 Teams +235 +215 +200
5 Teams (Mixed) +350 +320 +300
6 Teams +550 +500 +475
7 Teams +800 +700 +600

FOOTBALL TEASERS (ONLY NFL)

POINTS 7 pts 7½ pts 8pts 8½ pts 9 pts Special 10 pts
2 Teams -140 -160 -180 -190 -200
3 Teams +120 +105 -105 -115 -120 -120
4 Teams +200 +140 +120 +110 +100
5 Teams +325 +235 +200 +180 +130
6 Teams +475 +325 +280 +230 +180
7 Teams +600 +445 +335 +280 +230

BASKETBALL TEASER

POINTS 5½ pts 6 pts 6½ pts Special 8 pts
2 Teams -120 -130 -140
2 Teams (Mixed) +100 -110 -120
3 Teams +150 +135 +120 -120
4 Teams +235 +215 +200
5 Teams +350 +320 +300
6 Teams +550 +500 +475
7 Teams +800 +700 +600

MAX TEASER WAGER LIMIT PER COMBINATION

Point spreads only Where totals are included
NFL $20,000 $5,000
College Football $10,000 $3,000
NBA and College Basketball $10,000 $5,000

NOTE:

  • Some teaser prices and limits vary upon agent’s directive.
  • The 10 pts special teaser is exclusive for NFL and the 8 pts special teaser is exclusive for NBA; both cannot be combined in one single teaser.
Money Lines

In a Straight Bet, a Parlay, and Round Robin, each wager will have three betting options: money line, total and handicap (for Teasers, you can only bet on totals and handicap on football and basketball).

Betting on money lines

To bet on money lines, login to your Solaire Sportsbook account and select the sport and league in which you want to place your bet:

  1. Select the forecast of the money line or result on which you want to bet.
  2. Your selection will be sent to the betting slip.
  3. Enter the amount of your bet.
  4. Click on the Bet

Continue to enjoy the best sports forecasts with Solaire Sportsbook.

Total lines

In a Straight Bet, a Parlay, and Round Robin, each wager will have three betting options: money line, total and handicap (for Teasers, you can only bet on totals and handicap on football and basketball).

Betting on totals

To bet on totals, login to your Solaire Sportsbook account and select the sport and league in which you want to place your bet:

  1. Select the forecast of the total you want to bet on.
  2. Your selection will be sent to the betting slip.
  3. Enter the amount of your bet.
  4. Click on the Bet.

Continue to enjoy the best sports forecasts with Solaire Sportsbook.

Handicap lines

In a Straight Bet, a Parlay, and Round Robin, each wager will have three betting options: money line, total and handicap (for Teasers, you can only bet on totals and handicap on football and basketball).

Betting on handicaps

To bet on handicaps, login to your Solaire Sportsbook account and select the sport and league in which you want to place your bet:

  1. Select the forecast of the handicap you want to bet on.
  2. Your selection will be sent to the betting slip.
  3. Enter the amount of your bet.
  4. Click on the Bet.

Continue to enjoy the best sports forecasts with Solaire Sportsbook.

Open Bets

Open wagers allow you to make a parlay and complete the selections at different times or even different days.

Example: 3 Team Parlay $100 to win $600

Cowboys -8

Dolphins -14

OPEN*

Restrictions:

  • No open spots on teasers.
  • Open parlays online only.
  • Maximum of 2 open spots per parlay.
  • Any open wager left unfilled/pending for more than 90 days will be graded a loss.
  • All wagers are final. Once an open spot is filled that selection cannot be edited.
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